If you are still on the fence about which is the best dominion expansion to get your hands on next, you have stumbled upon the right page.
Dominion is my squad’s go-to board game. We are hardcore card game geeks who have been playing it for years and still can’t get enough of it.
This game has a plethora of expansions and each one of it has a thrill of its own. For someone who has only played the base game, deciding which expansion to buy next can be challenging.
After all, it all boils down to your preferred playstyle, card mechanics, theme, and the level of complexity you seek.
As a seasoned and serious player, I’d say the core game stands well on its own, providing quite a fulfilling experience.
So the expansion you get must bring something new to the table. And in all honesty, not all the expansions offer that.
To make this ordeal a little easier for you, I have rated and reviewed 10 Dominion expansions, in no particular order of preference.
My aim is to keep the reviews as objective as possible by highlighting what new each set has to offer you.
But before I delve into the nitty gritties of this Dominion expansion guide, here’s a quick overview of Dominion expansion for the rookies reading my article.
What Is Dominion Expansion?
The Dominion base game has set a benchmark for all the games of strategy deck building genre that came after it.
Now, let’s quickly revisit the history of Dominion expansions a bit.
The first expansion of Dominion, Intrigue, was released in 2009 in the Rio Grande games. 7 other expansions of the base game were released till 2012 including a replacement deck of 250 cards and two standalone games.
The 2nd edition of the base game was rolled out in the market in 2016. This edition’s Intrigue expansion had an updated layout, with 6 cards removed from each set and replaced with 7 new cards.
According to the game creator and Dominion purists, the expansions released after 2012 are much more complex and exciting in nature.
Donald X himself has advised the beginners to start with the newest expansions first as they involve more cards, more mechanics, more strategies and therefore, are more engaging.
There are more dud cards in the older version of Seaside expansion than in the newer version. Same with intrigue. If you buy the new editions, there will be new cards and potions into the mix.
For instance, the new versions of some expansions e.g Adventures introduce event and travel cards into the assortment along with duration cards, reserve cards, and tokens.
With all the bells and whistles, the new version is several times more intricate and exciting than the previous edition.
The new edition of the Empire is also full of new surprises such as Split Piles cards, Landmark cards and the concept of getting debt.
In complexity, uniqueness, and magnitude, Empire is the only game that comes close to Seaside, imo.
At a Glance: List of Dominion Expansions
Getting impatient, much? I totally get you as I also happen to have the attention span of a squirrel. So to make your choice easier, below I have briefly explained what new each Dominion expansion pack has in store for you:
Dominion Base Game 2nd Edition:
Launched in 2016 fall after Intrigue, this new edition of the classic Dominion game is the ideal expansion to ease your way into the following, increasingly-complex expansions.
It is the continuation of the main concept. The upgraded pack replaces 6 dud cards from the old pack with 7 new cards which improves the overall experience.
Rolled out in 2009, this one here is the most beginner-friendly Dominion expansion in the whole set. It prioritizes the interactions and choices made for each card.
Like the 2nd edition of the base game, Intrigue’s 2nd edition also swaps 6 dud cards with 7 new cards to amp up the thrill quotient.
This game emphasizes the duration cards between each turn. A lot of Dominion aficionados prefer this expansion because of its engaging playing style.
The creator recommends getting the newest edition as the previous version has a few dud cards in the pack.
Ah! This one gets a lot of necessary hate due to the introduction of a new currency called Potion and dragged out action chains. Not the most newbie-friendly expansion in the set.
If you have played a couple of expansions before and want to take things to the next level, Alchemy is definitely worth a shot. Don’t listen to the haters. But yes, I’d save this game for the last.
This expansion adds expensive cards like Platinum and Colonies into the mix. Some of the other cards in it are a bit hilariously expensive but the overall experience is great.
No wonder it remains one of the most popular Dominion expansions till date.
This, along with Intrigue, is a great choice for rookies. The gameplay is pretty simple and straightforward. An action occurs when you gain or buy a card.
Cornucopia and Guilds:
These two were originally sold as two different expansions. The former focuses on incentivizing a wide variety of cards while the latter lets you earn tokens which you can use further down the line to buy special effects.
This is one is popular for reintroducing the concept of duration cards from Seaside but this time, with the extra jazz of tokens and Reserve cards.
To spice things up, it also introduces Traveller cards and the concept of Event which are basically powerful events that can be purchased to gain more leverage.
You will be getting total 30 Kingdom sets and 20 Events in this expansion. The theme, card mechanics, inclusion of new concepts like Events and debt make the game highly engaging and fun to play on a lazy Sunday noon with friends and family.
This mix includes many of the top elements from two of the most popular expansions we have previously talked about: VP tokens from Prosperity along with Events and Debt from Adventures.
To amp up the complexity, it also introduces Split Plies and Landmarks to help you gain more VP tokens. The game requires a rigorous exercise of brain muscles which is exactly what Dominion-nerds like us seek.
This is one of the newest expansions that was launched in 2017. This deck contains several new cards including Night cards and 33 new Kingdoms.
It has a horror-theme which obviously caught my attention, given my undying love for horror books, movies, and games.
Due to the inclusion of so many cards, the game has long action chains. While it offers a feast for Dominion-veterans, novice players should start with something more simple.
The 12th expansion of Dominion, launched in 2018, this game includes a whopping 300 cards with 25 new Kingdom sets.
It also introduces the concept of saving coins and actions for future use with the help of tokens.
To jazz things up further, the game that Artifacts you need to fight to collect and Projects that grant you special abilities.
The newest expansion is set to be launched on 18th March 2020. The deck supposedly contains 400 cards with 30 new Kingdom sets.
New additions will also include Horses, Ways, Exile mats along with the reintroduction of Events.
You will be able to combine it with any other expansion of the Dominion series. Eagerly looking forward to it!
Best Dominion Expansion Reviews In 2020
I hope that clears up all the cloud of confusion you had in your mind about Dominion expansions. Now, we will cut straight to the chase and by that, I mean the list of 10 best Dominion expansions and their in-depth reviews.
So here we go:
1. Dominion Renaissance Review
The 12th expansion of Dominion brings great themes, actions and interesting strategies to the table. The theme of the game centers around the thriving Empire that’s finally got freedom from werewolves.
The name of the game itself implies the flourishing of new ideas, renovation, and cultural exchange.
Many old concepts from the previous expansions, e.g Duration have made a comeback and been updated in this expansion.
There are many depths to explore which will especially attract experienced players who seek more complexity to step up their game.
By including a few new cards and rules in the game and combining them with the nostalgia of the older games, the creators have successfully crafted an engaging Dominion expansion that will be enjoyed by beginners and seasoned players, alike.
There are a couple of significant rules changes in this expansion. One of them being the expansion and simplification of the coin system. It also has another dedicated player board with two unique sections: villagers and coffers.
The coffers were present in many previous expansions too but without a specific name. In this game, they also have their own board. You can add coins in your coffer and save a lot of money for important purchases down the line.
Just like you remove a coffer to gain extra money, a villager can be removed as well to obtain an extra action.
Another star attraction of the Renaissance is the inclusion of Artifacts cards. The opponents have to fight for the Artifacts as these special cards keep granting bonuses until another player wins them away.
Each Artifact card presents you with a different bonus and some of them can be downright outrageous.
It is played with two Projects that hold the power to change the course of the game significantly. This is particularly because the Projects increase the replay value of the card.
For example, if you buy the Citadel Project card, the first Action card in your turn can be automatically replayed. Each project can be bought only once, unlike the Adventure cards.
The high replay value and bonuses these Projects cards offer can dramatically change the course of the game.
By modifying and thus, streamlining some of the major features from the previous games, the creators have made Renaissance easier to learn for novice players.
- The huge replay value of Projects.
- Project cards bonuses deepen the game.
- Huge bonuses such as Treasure Chest, Key, Flag granted by each Artifacts card can help you pave your way to victory more easily.
- Streamlining the game by specifying the names and actions of Villages and Coffers.
- Improved coin system.
2. Dominion Prosperity Review – Pro Pick
This expansion is a treat for the serious Dominion players, especially those who are struggling with a serious cash crisis in Dominion. As evident by the title of the game, this expansion is all about becoming richie rich and leading an extravagant life.
It also lets you finish the game quicker than the other expansions. It is totally possible to finish a game of Prosperity in 15-20 minutes.
Noteworthy rule modifications include the introduction of expensive cards like Platinum cards and Victory cards in the deck.
The Platinum card is so hyped because it grants 5 purchasing powers. You can get it for $9 Treasure. There are many action cards in the deck that are up for grabs for 6-7 purchasing powers. Then there are Victory cards or Colonies which cost 10 victory points each.
Obtaining colonies can be a game-changer because this time, winning provinces alone won’t bring you closer to victory.
However, this doesn’t mean winning provinces are any less important. The game won’t end until all the provinces are gone.
It’s up to you whether you want to speed things up by purchasing provinces or relish a long, stimulating game using all the clever tactics up your sleeve. With so many valuable cards, the players can easily pave their way to an insurmountable amount of wealth.
Certain cards in the decks are hella expensive this time, so you will have enough opportunity to splurge on powerful cards.
Speaking of powerful cards, the deck also contains Mint and Forgery which are two of the most valuable trashing cards in the mix. At the hands of an experienced player, these two cards can dramatically change the course of the game and speed things up.
But they also have the power to push you far away from victory if you don’t use them correctly. The improved coin system in this expansion makes keeping track of things a lot easier.
These two systems, namely Victory tokens and Treasure tokens can be saved and spent later for big purchases. The players also get their individual playing mats to keep tabs on their earned tokens.
- Allows for a quick gameplay.
- Introduction of expensive cards like Platinum.
- Trashing cards like Forgery and Mint to thin down your deck quickly.
- An ideal game for players dealing with serious cash crunch in Dominion.
3. Dominion Seaside Review – Budget Pick
Seaside is not a heavy-attack game like Intrigue. It is best suited for players who like to take their time to plan strategies to conquer the game. Daniel X recommends this for those who are still learning the ropes.
The new tricks, introduction of Duration mechanics and new prolific cards add to the depth and complexity of the game. The expansion is known for the addition of 26 Kingdom cards, tokens, Native village, and separate player mats for each player.
Add to that, there are swashbuckling nautical-themed elements like pirate ships and hidden islands for an immersive experience.
Seaside is a sea-themed game(as you have already guessed from the title). It allows you to expand your Dominion to the seas. The highlight of the game is the pack of orange-colored Duration cards.
After you play these cards the first time, they can activate an effect in your next turn.
Since these cards don’t go back into the deck until the next turn, you will have to plan your steps cautiously, otherwise it could heavily backfire.
Haven is one of the prominent Duration cards in the deck that have the power to make or break your game plan. When you play Haven for the first time, it grants you 1 action. Then you will have to pick a card from your hand and hide it under Haven.
This hidden card cannot be used in the very next turn but in the turn after that, you can bring it forward and use it. With the skillful use of this card, the game can instantly take an unexpected turn.
Other top cards in the deck are Treasure Map and Outpost. There are two treasure maps in the deck which will help you find the hidden treasure. The Outpost cards will quickly bring you closer to the treasure if you use them tactfully.
The unique coin system in Seaside comprises Coin tokens and Embargo tokens. Coin tokens can be earned in every turn and saved up to gain more wealth for future purchases.
The use of Embargo cards, sadly, isn’t that straightforward. It’s more of a situational card than a mechanically useful one which you can save for later use when the province rush begins.
It’s hard to cause a major damage to the opponent with this card as it doesn’t take effect until the other players buy an Embargo-ed card.
With the tactful execution of the Embargo strategy, you can prevent your opponents from loading on powerful cards.
In many games, I have Embargo-ed the Explorer early to prevent my friends from easily getting hold of Treasure cards. No points for guessing who nailed it every single time.
However, let me also note that in Seaside, the Curse cards can be easily Masqueraded or Trashed which could make things go south for you quite fast. So make your moves wisely, even when things seem favorable for you.
Overall, Seaside would be an excellent upgrade as there are many new themes, mechanics and advanced strategies to fiddle with. I’d highly recommend it to anyone in the market for his or her first Dominion add-on.
- Boasts of nautical-theme.
- No two games feel the same as you can set up the game differently each time.
- Easier to master than the newer expansions.
- Advanced mechanics with Duration cards.
- Outpost Action-Duration cards to speed up the treasure finding process.
4. Dominion Dark Ages Review
The theme of Dark Ages deals with the struggles of the peasants and the morbidness of the implied medieval era. It is a huge set of 500 cards which could lead to a lot of chaotic situations during the gameplay.
Hence, I would only recommend to hardcore players who have been honing their skills for years.
I’m quite curious as to why it is not a standalone game despite having such a hefty set of cards.
Anyhow, this expansion offers a rollercoaster ride for the players, handing out several chances to trash your opponent’s cards using clever tactics. It’s a treat for people like me who love attacking at every chance we get.
Dark Ages is the first Dominion expansion board game to introduce the mechanics of upgrading cards. For example, you can pick up a weak card like Urchin, play it, trash it and upgrade it to an avaricious mercenary.
Some of the new cards in the deck include Knights, Estate, Spoils, Ruins, Shelters, etc. Game mechanics e.g Playing Chess with Death and Grim Parade fits well with the dark and grim theme of the expansion.
Shelters and Ruins are annoying Action cards as they do nothing significant but only activate another action. Ruins aren’t as bad as Shelters as they don’t deduct your points.
You earn them through Curse attacks and they keep piling on, preventing you from drawing useful cards.
Spoils is a mildly helpful card that helps you earn some quick bucks. You gain a Spoil card every time you play an attack card to rob wealth from poor sheepherder (the age is dark, remember?).
However, after you play your Spoils card for $3, it goes back to the Spoils supply deck. So this is not the kind of treasure card that lets you save up boundless wealth for large purchases in the future.
Moving on, the most powerful cards of the deck by far are the Knight cards. These cards can assume the role of any of the three card types (attack, action or victory). Each Knight card has its unique special ability.
What’s more, if you play a game with Knights in your supply pile, you can get all the Knight cards and put them in one supply pile. This will help you gain a significant leverage over your opponents.
Dark Ages take aggressive gameplay to a whole new level of awesomeness as trashing a card is not the end of the road here. The trashing mechanics have been upgraded.
Here, most cards have the power to trash other cards and earn you a bonus in the meantime as well.
On the downside, you will end up picking many bad cards like Ruins and Curse but I can get past that due to the whole aggressive nature of the game.
Fortunately, you will be able to trash your bad cards easily if you have your way with the strategies.
- Introduces the theme of upgrading some weak cards to powerful cards.
- Attacking gameplay.
- Bad cards can be trashed easily.
- A real brain-teaser. Requires tons of iron-clad strategy combinations to outsmart the equally aggressive opponents.
5. Dominion Hinterlands Review
A lot of Dominion enthusiasts say that this game heavily relies on the core game mechanics, which is true. But that’s not necessarily a bad thing. This could be your second Dominion add-on if you have bought Seaside or any other thematically prolific expansion first.
The transition will feel more natural. The gameplay is both easy to learn but does demand intelligent strategy planning, making it ideal for both rookies and pros.
The main selling-point of Hinterlands, in my opinion, is the wide variety of solid technically-sound cards added to the deck.
About the theme, Hinterlands is about expanding your Dominion by tapping into the yet unchartered territories. This is achieved by exploring foreign trade routes outside your dominion and of course, trading with foreigners.
Unfortunately, the theme doesn’t sound that enticing but it will still keep you engaged if you are really into the core game. The mechanics are pretty simple here, some would even say bland.
When you purchase a card or play a particular action card, you get a card. This leads to gaining a lot of cards that you may or may not want in your deck. Actually, this makes sense when you take into account one of the core themes of the game, which is trading.
Certain cards like Nomad Cap, Tunnel, and Fools Gold can be game-changers, especially the Nomad Cap. This card can get you a 4/4 or even 4/5 starts which can solidify your chances of winning.
However, it’s not going to be as easy as I just made it sound as every card you buy or gain either already has or can cause an effect. The text scribbled on each card can earn you several powerful cards from your actions.
This allows for an excellent opportunity to pair up this expansion with any other theme-heavy Dominion expansion you have. The beauty of this game is that it gets more interesting every time you play it.
I have to say it took me about 20 games to be finally able to enjoy it. It’s a slow burner in a great way.
- Solid, technically-rich cards in the deck.
- Makes you buy or gain a lot of cards in the way which opens up lots of possibilities.
- Easy to master.
- Pairs really well with other challenging expansions due to its comparatively simple mechanics.
- Would be ideal as a second expansion after Seaside due to certain similarities between the mechanics of the two games.
6. Dominion Adventures Review
Adventures is a true adventure for someone who thrives on complex strategy building and unpredictability. There’s a lot going on in the game with 30 new Kingdom cards in the mix.
This could make keeping track of things a bit challenging but that’s actually fun for some pro players.
Adventures is my personal favorite Dominion expansion of the whole set because of its endless possibilities and of course, the page to champion upgrade mechanism.
I would dare say card upgrades are the biggest USP of this game. This will present you with plenty of opportunities to trash your dud cards and draw a more powerful card instead.
With the right tactics, you can transform your meekly fighter into a gallant champion which could potentially bring you closer to victory.
Here’s another cool mechanic: in the final upgrade of Page, this card turns into a Duration card that will shield you from the attacks. Dope, isn’t it? The upgrade of a peasant to a teacher is also pretty interesting.
Moreover, there are very few bad cards in the assortment which makes everything a whole lot better!
Duration cards from Seaside have also made a grand comeback in this expansion. The rules have been slightly modified, though.
Here, the Reserve cards can double up as duration cards which allows you to slow down a game a bit and solidify your strategies.
There are a multitude of other elements added in the game including 20 Event cards. Some of the events are powerful enough to make or break the game for you.
You can trigger these events at a cost, gain some solid cards like Treasure Hunter, Warrior, Champion, and Hero, etc. and thus, enhance your deck.
The Event cards have to be kept in your supply piles. Each card has a text written on it which would enable you to do different things such as attack a player, gain additional victory points, so on and so forth.
The next best thing about this game is the Tavern Mats mechanism. Each player gets a chance to obtain their own Tavern mat when they draw certain cards.
The Tavern is basically a safe storage space for your precious cards which you can recall later, in the time of need.
Each card interacts with other players in a fun way by doing something different. Adventures come with 60 tokens which can be earned only by drawing certain types of cards.
The effects of these tokens depend on which side of the token is facing upwards.
- Duration mechanics make a comeback.
- Potentially game-changing upgradable cards.
- Interactive Tavern Mat mechanism.
- 20 events and 30 Kingdom cards.
7. Dominion Intrigue 2nd Edition Board Game
You have heard me raving about Intrigue as the best first Dominion expansion to get many times before. And there are valid reasons for that. The second edition of Intrigue hits the sweet spot between palpability and complexity.
This edition drops many dud cards from the base game and replaces them with more interesting cards which spices things up even more. The deck includes many extra cards which allow you to play with up to 6 people.
I am especially recommending the 2nd edition because the first version doesn’t really feel like an expansion. It’s basically the core game with a couple of twists.
The smooth thematic progression of the 2nd edition from the core game is one of the main reasons why I can’t stop recommending it to the newbies.
There are lots of new tricks, elements, and cards introduced in this edition. Intrigue’s theme is based on a myriad of conspiracies and betrayal by your friends in the royal court to gain control over your Dominion.
The most “intriguing: element of this game is that you will always keep guessing whether your opponents are your enemies under the garb of your close friends. Sounds pretty dark, doesn’t it?
Intrigue opens up many possibilities through exciting card interactions, inclusion of multipurpose cards like Masquerade and Duke, the cause and effect of buying or gaining specific cards, etc.
My top favorite card of the lot is the Pawn card that lets you pick any two bonuses of your choice (out of four bonus options).
Another major rule change in this edition is based on how the Victory cards come into play. In other editions, these cards only earn you victory points. But in Intrigue, Victory cards can trigger some important actions as well.
You can also store VP cards like Great Hall in your supply pile and recall them at the end of the game which could increase your odds of winning.
Let’s also not forget the fun Harem card that lets you earn 2 VP and silver during the end game. Of course, most players would go for gold but it’s still good to have another option.
- Complex but in a good way.
- Allows a smooth transition from the base game.
- Acts as a standalone game.
- Offers many fun and interesting card combinations.
8. Dominion Empires Review
In the Empires expansion, all your previous enemies have been conquered and now it’s time to rule and expand your newly seized empire like a true-blue ruler.
With big powers come big responsibilities, which, in this game, comes in the form of dealing with national debt, taxes and a lot more.
The debt mechanism introduced in this game can be both beneficial or a pain in the A, depending on your strategies and execution. With Debt tokens, you can quickly load up your deck with some important cards and not pay for them instantly.
But remember, you will have to pay the debt on time before being able to purchase anything else. It doesn’t take a rocket scientist to collect a huge stack of Debt tokens which keeps the excitement up till the end of the game.
Other fun mechanics include victory tokens, split piles and a bunch of new events. There are numerous Event cards in the assortment. One mention-worthy card along them would be “Salt the Earth” (costs $4) that allows you to take down the opponent’s Castle.
$4 is not enough to buy specific Victory cards. I usually buy this Salt the Earth card before Provinces. It eliminates the element of surprise for me as I can clearly see that I’ve gained an edge over my opponents.
With Split supply cards, you can put 2 different cards in a single supply deck pile. This strategy can be tactfully utilized in the middle of the game when things are not exactly going in your favor.
Another type of split pile in the game is Castle which works in the same way Knight cards from Adventures do.
The rule for stacking the Castle pile is pretty straightforward: you will have to start with the cheapest cards first and place the more expensive cards underneath them.
So the most expensive cards in your pile will be right at the bottom. Your goal is to get to the bottom as quickly as possible to be able to draw the expensive and powerful cards.
Another major highlight of the game is the Landmarks cards. They can turn your or your opponent’s strategy upside down towards the end. They achieve this feat by significantly affecting the scores.
For example, if you have around 10 coppers on you, the Fountain Landmark card can earn you a hefty 15 points.
Mind you, there are certain Landmark cards that can reduce your existing points too. The concept is very similar to Projects in the Renaissance expansion.
Overall, Empires makes for a great add-on for serious card players who want to soak up all the knowledge and brainstorm a strong game plan instead of just plain trashing and attacking.
- Great replay value of Landmark cards.
- Outrageous Event cards like “Salt the Earth” for gaining leverage over other players when you don’t have many copper coins.
- Castle split pile supply deck is a fun mechanic.
- Debt mechanism lets you buy important cards without paying from your treasure right away.
9. Dominion Guilds Review
Guild is a small expansion which was launched jointly with another small expansion called Cornucopia. You deal with trades, training your cards for trading which allows you to earn a heck ton of money by using your token coins in between turns.
The Guild has its own rules and regulations and they are very serious about maintaining good rep.
You will be in deep trouble if you accidentally get into their bad books. I am quite impressed by the tiny details they have put in the game that vibe well with the theme of the expansion.
Honestly speaking, it’s not my favorite game of the lot but if you’re planning to buy or already own Hinterlands, this add-on will pair up nicely with it due to the latter’s “you buy a card and trigger an effect” mechanism.
The fundamentals of this game isn’t too different from that of the core game.
If you have played the base game 10-20 times, the transition will be very seamless for you. Some new cards like Baker and can heavily influence the first two turns.
If you are lucky enough, you can hit $2 worth of additional token in your very first turn. The Butcher card is also a huge money enabler on the board while Doctor is a decent deck-thinner.
In short, Guilds is one of the most thematically-strong games in the set but it doesn’t present the players with as many token opportunities as I’d have liked.
- The minute thematic details are excellent.
- Has a couple of big money enables like Butcher.
- Baker can get you in the lead in the first two turns of the game.
- Makes for a great first add-on after the core game due to certain similarities between the two.
10. Dominion Nocturne Review
We have finally come to the end of our quest for the best Dominion expansion and I’m ending this with the review of Nocturne, one of the newest add-ons of Dominion.
Nocturne is fine-tuned specifically for the real Dominion nerds who are well familiar with the fundamentals of Dominion. There’s a lot going to in the game and the possibilities are simply endless at the hands of a skilled player.
The deck comprises more thematically-relevant cards than mechanical cards which allows you to go towns on the money-grabbing strategy.
This game involves vampires and werewolves which are, you guessed it right, nocturnal mythical creatures. And hence the name.
I’m sure these particular elements will be a huge point of attraction for horror-themed game lovers.
There are a score of expensive cards in the pile such as Blessed Village, Cemetery, Bard as well as a couple of cheap cards like Cobbler. The whole game takes place in the Night phase, as if you didn’t guess that already.
The bunch of Night cards introduced in the game offers some really cool interactions with other players. For instance, with Devil’s Workshop, you can earn different rewards based on the number of cards you have gained in that turn.
On the other hand, Monastery trashes copper for each card you gain in that turn.
You can buy a Challenging card of $3 and upgrade it into Gold or Province, a mechanic we have come across in previous expansions e.g Seaside and Dark Ages. The newly added Event cards in Nocturne are renamed as States, Boons, Hexes.
If played right, these cards can readily earn you some extra coins. A few wrong moves and you will be prevented from gaining any card in that turn.
I would love to play a game like this every Halloween since its spooky theme chimes well with the spooky vibe of the festival. You can mix it up with a mild expansion for a well-balanced game that can be enjoyed by everyone.
- For experienced player this expansion is awesome.
- New card combinations are available for more fun.
- No chance to mesh with any other expansion.
- Needs only 30 mintues to complate the game.
- 33 kindom cardswith new features.
Things to Consider Before Buying Dominion Game Expansions
Now, although common sense says you should follow the order in which the expansions were released, there’s no such hard and fast rule in the dominion of Dominion (get it?).
You can skip an expansion in the middle (most tend to skip Alchemy) and save it for later, if that’s what you want.
My personal recommendation for a complete beginner would be some more straightforward, not-so-rule-heavy games like Intrigue, Seaside or Hinterlands.
All these expansions are somewhat easy-to-follow continuation of the original base game. Intrigue includes new cards e.g Treasure and Victory cards, extra tokens and many other intriguing elements that help you ease your way into the game.
More seasoned players or someone who really wants to invest in the gameplay should go for something more complex like Prosperity, Adventures or Nocturne.
So there you have it. Dominion base game stands on its own for its wonderful mechanics and complexity. But when you get an expansion, it simply introduces more interactions, rules, mechanics, and rewards.
I played the base game at least 30 times, give or take, before I upgraded to Intrigue.
Playing the base game multiple times and learning its nuances is important to get a good idea of what kind of game suits your family the best. Everyone has his own preferences.
For instance, my kids, wife and I can play for hours when there can be multiple possible strategies for one given Kingdom set.
It’s fun to pit our strategies against each other and see who gets to have the last laugh.
So, I hope you liked our reviews and buyer’s guide of the best dominion expansions. Let us know in the comment’s section.
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